tag:blogger.com,1999:blog-83173131949886258312024-03-14T01:50:26.531-07:00Gaming blog and stuffReghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.comBlogger38125tag:blogger.com,1999:blog-8317313194988625831.post-1688572460412487032020-04-02T12:45:00.000-07:002020-04-02T12:45:05.903-07:00The Men Who Would Be Kings TMWWBKs<div class="separator" style="clear: both; text-align: center;">
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For miniatures games I prefer rules that are simple,fast and give me a good game experience.<br />
I have been a fan of the "Rampant" series by Daniel Mersey since I first played Lion Rampant, now I own "Lion(Medieval),Dragon (Fantasy), Rebels & Patriots(AWI, FIW etc)"and now" TMWWBKs (Colonial).I also own his "Dux Bellorum" rules.(Totally different rules system but still excellent).<br />
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Rebels & Patriots is the most played of these, due to massive AWI collection, so I was keen to get a look at this (new to me) book.<br />
The "Rampant" series uses a single mechanic tweaked to reflect the period represented. For example, two "hits" are required to "kill" a figure shooting in R&P but only one in TMWWBKs making firing a lot more deadly and changing game-play massively.<br />
When you consider that most Colonial "Tribal" armies have little to no ranged abilities it presents a whole new set of tactical problems for the player to overcome.<br />
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The game uses D6s (sometimes a handful of them). Basing is very flexible. Units are 8-12 Cavalry and 12-16 Infantry.<br />
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A large number of army lists and scenarios are available and the book includes a basic "solo" variant.<br />
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<br />Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com0tag:blogger.com,1999:blog-8317313194988625831.post-43154191894399457742020-03-26T07:49:00.001-07:002020-03-26T14:09:35.961-07:00Reinforcements.Second batch of painting.<br />
Again all Perry miniatures.<br />
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Bashi Buzuks</div>
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Egyptian Troops</div>
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Beja Warriors on Camels.</div>
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Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com0tag:blogger.com,1999:blog-8317313194988625831.post-50599301352980524532020-03-25T13:56:00.000-07:002020-03-26T14:10:19.096-07:00Back ?So.... a mere eight years from the last post.<br />
Still gaming but just didn't bother with the blog.<br />
So whats changed ?<br />
Lock-down, isolation, quarantine or whatever you call it.<br />
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Also since Xmas I have ben working on a new war game genre, The Sudan 1880s and after.<br />
After posting on a Facebook page the posts, which had been kindly reviewed,soon disappeared from view taking my photos with them.<br />
So it will be more efficient to host the photos and game reports here and link to the FB page.<br />
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So without further ado, some figs!!!<br />
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Perry miniatures metal and plastics.<br />
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Buildings/terrain scratchbuilt.<br />
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<br />Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com0tag:blogger.com,1999:blog-8317313194988625831.post-11098242822333636172012-08-23T08:42:00.001-07:002012-08-23T08:42:27.644-07:00New Wargame Room I have been busy with kids on summer break from school so any opportunity for a game has been snatched up. When the weather finally started to behave like summer there was only one thing to do!<br />
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The "Hail Caesar" rulebook had eventually arrived in the post so we played a scenario from the book. "With your shield, or on it" a small hoplite battle from the Peloponnesian War. Athenians and Thebans try to block the passage of a Spartan and Corinthian force.<br />
By the usual scale of "Hail Caesar" this is a small game with only a few units. Great for learning the system and we managed to fit three plays into the afternoon. These photos are from the first of those clashes.<br />
I commanded the Spartan led forces against the Athenian/Theban allies commanded by Glynn.<br />
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Foreground shows Spartans and Corinthians (Spartans on right). The allies in position along the road.<br />
There is another allied unit "hidden" in the sunken road through the forest, undeployed at start.<br />
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Confident (perhaps arrogant) in their ability to defeat any enemy, the Spartans advance. The hidden Athenian unit breaks cover to join their allies left flank.<br />
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The scenario did feature a few skirmishing units but as the phalanxes marched straight towards each other, these lighter units quickly decided to get out of harms way, unvalorous but probably wise!<br />
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Unsuprisingly the Spartans and Athenians are first to test their mettle in the othismos.<br />
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Over the next few minutes the rest of the phalanxes engaged, lots of pushing and shoving with no real advantage to either side. Eventually the quality of the Spartan units showed and a gap appeared in the allied line. <br />
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Bloody slaughter ensued !!!<br />
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The Athenians mostly fled leaving the brave Thebans to be surrounded and cut to pieces although they took a heavy toll on the Corinthians. A mighty victory for the Lacedaemonians.<br />
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In both refights the Spartans also won but the results always hung in the balance until one or two allied units broke and their line collapsed.<br />
The rules gave a fun and fast game although the table was a bit too big for a small battle with 20mm figures. I had scaled all the rules distances to two thirds of those given.<br />
I had just finished the Spartan Hoplites by Zvelda and this was their battle debut. Very nice figs and I think a Spartan army could be in the works.<br />
More "Hail Caesar" battles will be played and will probably be bigger than this one.<br />
Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com1tag:blogger.com,1999:blog-8317313194988625831.post-58077579507381357362012-07-16T08:42:00.001-07:002012-07-16T08:42:28.746-07:00Blast from the past.Friday night and time for an old favourite to hit the table.<br />
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Glynn played USA, Ross the UK, Gareth made a convincing Stalin and I played as the Axis.<br />
4 hours of dice rolling, trash talking and general fun followed.<br />
Germany managed to grab Moscow for the win but it was very close. The Russian counterattack left only 1 axis unit alive!<br />
<br />Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com1tag:blogger.com,1999:blog-8317313194988625831.post-90676279610057780372012-06-26T09:25:00.000-07:002012-06-26T09:25:06.056-07:00Lost Battles Gaugamela Arbela 331BCHaving finished painting and dipping a huge number of 20mm plastic figures I was keen to play a battle with larger forces. <br />
Gaugamela or Arbela seemed to fit the bill so I grabbed a few books and settled down to some light research. As usual for for the time period, details vary from source to source and numbers range from educated estimates to wild and fantastic guesswork. One thing that quickly became apparent was that the Persian infantry (which may have been present in impressive numbers) played an insignificant role in the actual battle. A lack of quality and poor positioning seems to have been involved.<br />
In fact the "Lost Battles" book has limited the Persians to 4 infantry units in its Gaugamela scenario.<br />
Not a problem, the core rules in Lost Battles are robust enough to allow and encourage the "What if" experiments. Adding 48,000 persian "Levy" to the battle without significantly changing the course of history turned out to be rather simple.<br />
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The plains of Gaugamela with Alexander on the left.<br />
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If you are easily offended by amateur butchery on your favourite rules, Look away now!<br />
As the number of Persian units had increased by 50% and gone far above the normal limit (roughly 20 units for an army) I increased the -1 morale modifier for 4 units shattered to -1 for 6 units.<br />
Attack limit increased from 5 to 6.<br />
With the extra troops being classed as "Levy" the increase to the Persian Fighting value (and therefore their command ability) was insignificant and certainly was not going to make this mass of infantry an easy part of the army to utilise. In the end I left the FV of both armies as per the book.This actually produced just the effect I wanted. <br />
Last of all I needed an opponent to command the Macedonians, yet again the eldest sprog strapped on the "Sandals of Command" (magic item +50% luck, +300% wisdom, gains "Big head" and "Consume Cider").<br />
We used turn 1 for deployment and with both of us checking the historical setup we ended up as in the above photo. Alexander initially showed more caution than usual but it was part of a cunning plan.<br />
Darius advanced cavalry on both flanks and his right centre. Then the Macedonians advanced all along the line and used Alexanders "Turn reversal" to attack.<br />
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The initial clash. Alexander can be seen urging his "companions" to the attack.<br />
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On the Persian right, Macedonian cavalry and infantry pressed forward. The Persian cavalry absorbed the charge with only 2 units damaged but their return attacks had no effect.<br />
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Persian Right. Green counters mark "levy", red counters mark "spent"<br />
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View of Macedonian centre and left.<br />
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Alexander led the charge on Darius left rear and smashed into the Persian line. In the next turn the Persian cavalry scored only 1 hit but Alexander decided to "Rally" it. Of course the dice came up double ones !!! Alexander was speared through the thigh and unhorsed, dragged from the field by his companions, he would play no further part in this battle.<br />
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Alexander the" not so" Great<br />
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For a few moments it looked like the Persians had gained the upper hand. None of the Macedonian attacks had been particularly devastating and on Darius left flank the Perian cavalry was opposed by a single light infantry unit.<br />
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Macedon right just after Alexander falls.<br />
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As news of Alexanders fall spread along the line the Macedonians surged forward thirsting for revenge. The Persian army was savaged everywhere it stood to fight.<br />
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Persian right about to collapse.<br />
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Persian centre under pressure.<br />
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Persian left, not even the threat of cavalry on the flank can slow the Macedon advance.<br />
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The Persians held on for another turn but their attacks failed to shatter any Macedonian units.<br />
In the Macedonian turn the army of Darius started to fall apart.<br />
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Persian rout.<br />
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Darius had no intention of hanging around to face the Macedonian fury. Leaving orders for his remaining cavalry to fight to the end, the Persian King whipped several teams of chariot horses to death in a cowardly flight. Even though some Persian noble cavalry remained on the left flank we called the battle and ended here.<br />
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Persian infantry follow their Kings example.<br />
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The pursuit and slaughter lasted well into the night as surgeons and magi worked to save Alexander.<br />
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Result by Handicap points. With a massive points boost for Alexander the persians had just enough points for a very minor victory. However even with Alexander being laid low, this did not feel like a Persian victory. Only 2 Macedonian units shattered a light cavalry and a light infantry. I think the Persian army running so quickly helped deny the Macedonians points.<br />
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Result by Battle, total victory for Alexander ! He may even recover use of his leg. <br />
With the morale modifiers for levy troops and a timid commander it was a race to see which would break first. Darius never seemed to have enough "commands" while the Macedonians could spare plenty for combat bonuses. The Persian infantry did not take an offensive role and although they did absorb some damage and deal out a couple of hits, their presence was never a real threat to Alexander.<br />
Overall the battle was just what I wanted it to be, most importantly Fun but also Fast to play and had a Historical feel. <br />
<br /><a href="http://groups.yahoo.com/group/lostbattles/">http://groups.yahoo.com/group/lostbattles/</a><br />
There has been a long running discussion on the Lost Battles Yahoo site about the levels of leader mortality. I have never been concerned with the rule "as written" and am more than happy to see commanders bite the dust. I am playing primarily for fun with the history being a great bonus.<br />
However there is another question, is it wise to risk your leader on a rally test. In this case absolutely not! It was the first hit on a unit in the area and had no chance of causing a morale test.<br />
BUT ! What would Alexander have done? <br />
My personal opinion is that Alexander would have been right in the middle of this. I don't think he was the type to see his men in trouble and not ride in.<br />
In Glynns shoes I would do exactly the same thing,<br />
"Death or Glory" <br />
perhaps even both.<br />
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<br />Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com1tag:blogger.com,1999:blog-8317313194988625831.post-28598010291061849582012-06-23T10:25:00.000-07:002012-06-23T10:25:05.810-07:00Girls, girls, girls!With Glynn parading his new "Orlock" gang I was getting jealous. So I made a major effort to dig out my own "Escher" figures and finish painting them.<br />
Most of these figures have been on the "Leadpile" for 5+ years. Shamefull.<br />
<br />
Anyway, here they are...<br />
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"The Ladies" have already made a gaming debut with two hard fought battles against the Orlocks.<br />
Honours are shared at one win each but both games were practise "knock-arounds". New gang rosters will be needed for the future.<br />
Eagle-eyed Necromunda fans may notice that the Escher ladies have not just some weapon conversions but have been altered with the addition of large amounts of "green stuff".<br />
Sad old man wargamer ! Nuff said !Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com0tag:blogger.com,1999:blog-8317313194988625831.post-72332291668378831122012-06-23T09:46:00.000-07:002012-06-23T09:46:11.760-07:00Busy busy busyOk, I have eventually recovered from the shock of "blogger.com" changing their software to this updated version. just as soon as I get used to a system they change it. 4 months later and I am only now ready to post!<br />
Not all the websites fault. I just needed something worth posting.<br />
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Over the last four months there have been several games mostly boardgames. Unfortunately boardgames do not always come across well in photos which has left this blog a bit empty.<br />
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Recently my eldest, Glynn, has managed to fit in a game of Necromunda at the club.<br />
Somehow I was conscripted to paint his gang!<br />
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The "Heavy Brigade". The "scummer" is "Fat Bob"<br />
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A choice of leader models.<br />
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All the young dudes!<br />
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With a few spare figures that had been kicking around for years and a new boxed set from GW, Glynn has more than enough figures for a gang. Looking forward to a few games. Ross at the club is hoping to kick off a campaign very soon.<br />Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com0tag:blogger.com,1999:blog-8317313194988625831.post-66387660377135005872012-02-22T13:37:00.000-08:002012-02-22T13:37:39.204-08:00Mission 3 "Rescue"Mission 3 or "Rescue" has always been one of my favourite. <br />
Its a very difficult scenario for the Terminators. Squad "Lorenzo" are deep in the hulk after recovering a damaged recon droid (The C.A.T.). Squad "Gideon" must fight their way towards them, effect a union and escort the C.A.T. back to safety. Between the two squads lies a chokepoint, a large junction and perfect place for the enemy to lay an ambush.<br />
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In the last reprint of the game, 3rd Edition, the game designers had "neutered" the enemy forces to a measley 2 reinforcement blips per turn. I will play with the original scenario strength of 3 blips per turn.<br />
(Several rules have been changed or added to the 3rd Edition that make life easier for the marines. I play with my homebrewed 4th Edition, which limits some of the marine advantages)<br />
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Again the Terminators squads should advance swiftly, control of the center junction is vital.<br />
For the chaos forces, 3 blips per turn sounds like a lot, however they must cover several areas.<br />
Grabbing the center junction is the best way to slow the marine advance but it is necessary to harass the escaping marines on flank and rear. Near the marines exit point is another "spawning" area. It can give the genestealer (or in this case Demon) player, another chance to cut the escape route.<br />
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Operation "Rescue"<br />
aka "another bloody suicide mission"<br />
Target, Recon unit C.A.T. Retrieve.<br />
Estimate success 0%<br />
Estimate casulties 100%<br />
"For Honour, Glory and a swift but brutal death."<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-vwFIXhHSDL8/T0UQV9TyxxI/AAAAAAAAAM4/gSGmjoC57A0/s1600/007.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/-vwFIXhHSDL8/T0UQV9TyxxI/AAAAAAAAAM4/gSGmjoC57A0/s320/007.JPG" width="320" /></a></div> Squad Lorenzo reach the main room, at the start of the junction.<br />
Two marines try to establish a rearguard while the flamer and <br />
"Bob" who carries the C.A.T. lead the way.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-0hDjUtbNdpA/T0UQ5CsF3qI/AAAAAAAAANA/wzO9vBSv0W8/s1600/008.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/-0hDjUtbNdpA/T0UQ5CsF3qI/AAAAAAAAANA/wzO9vBSv0W8/s320/008.JPG" width="320" /></a></div> Meanwhile, Sgt Gideon and the Assault cannon marine are pushing forward from the other side.<br />
Leon with the assault cannon, (he has not earned nor deserved the prefix of Bob) quickly burns his way through his action points, the command points and most of his ammo without any noticable effect. It is amost a relief when a Pink Horror drags him to eternal agonies in the warp.<br />
Sgt Gideon steps up and smashes his way through two Bloodletters and reaches the junction.<br />
Just as the possibility of success appears to the terminators, the chaos gods laugh and roll the dice!<br />
Squad Lorenzo on reargaurd is overwhelmed. A bloodletter cuts down the defenders and catches the marine with the C.A.T.<br />
At the marines entry/exit point the demons start to pressure the defenses. A marine falls, leaving only a single terminator to hold the area.<br />
Defeat is hanging over the Blood Angels (again).<br />
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In the Turn "Endphase" the marines catch a lucky break. The C.A.T. is now moving randomly but it scoots straight to Sgt Gideon, he quickly attaches it to his "Magnabelt TM".<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-eDjEKVjMVA4/T0URVLR6_qI/AAAAAAAAANQ/Jff2g62-6fM/s1600/013.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/-eDjEKVjMVA4/T0URVLR6_qI/AAAAAAAAANQ/Jff2g62-6fM/s320/013.JPG" width="320" /></a></div> As Sgt Gideon sprints towards the exit, the Chaos forces throw everything they can into the attack. Bob "Scipio" empties magazine after magazine into the hordes. (In one turn of Overwatch fire he kills six bloodlettersand a pink horror!)<br />
Eventually the sheer force of numbers overrun Scipio, but even then he draws a round of hand to hand combat before falling. This single round of combat delays the demons by exactly enough to stop them catching and attacking Gideon. <br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-pkyYFgRjAII/T0URhVM1KZI/AAAAAAAAANY/O3dXCSIWNp8/s1600/015.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/-pkyYFgRjAII/T0URhVM1KZI/AAAAAAAAANY/O3dXCSIWNp8/s320/015.JPG" width="320" /></a></div> "Run, run, as fast as you can,<br />
You can't catch me,<br />
I'm outta here man!!!"<br />
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With demons breathing down his neck, Sgt Bob Gideon throws himself through the rapidly closing bulkhead door. Victory and Glory for the Blood Angels!!!<br />
<br />
This game ended up on a single action point! If Scipio had lost his hand to hand combat the demons could have reached Gideon with enough for one attack. From behind, with no bonuses, Gideon, doubtless, would have fallen. <br />
Even though I was playing to test out the demon rules, I was delighted with the result. This victory cost the marines 90% casulties and was only possible due to several heroic sacrifices and a lot of luck.<br />
Just one of the resons why I think Space Hulk is one of the greatest games ever!<br />
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Still, I have several other projects on the go, so time for something completely different, although I will most definately be back!Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com0tag:blogger.com,1999:blog-8317313194988625831.post-18273142055019106842012-02-10T04:48:00.000-08:002012-02-10T04:48:57.895-08:00Operation "Cleanse" For this second test I picked the "Cleanse" mission. Not one of my favourites but at twice the size of mission #1 and with ten marines, it should work ok.<br />
The terminators have two target rooms to destroy and the baddies get two blips per turn. Its important for the marines to push forward before the chaos forces can gather numbers.<br />
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aka "Another suicide mission"<br />
Target rooms Alpha and Bravo. Blow crap outta!<br />
Estimate success 0% Estimate casulties 100%<br />
"The Emperor is watching!"<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-XZfZIsEcpN8/TzT6UaYF0TI/AAAAAAAAAMA/6iChAkzCjSA/s1600/002.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/-XZfZIsEcpN8/TzT6UaYF0TI/AAAAAAAAAMA/6iChAkzCjSA/s320/002.JPG" width="320" /></a></div> As the Blood Angels advance the chaos forces keep pace on the flanks.<br />
A few Demonettes are spotted at the rear of the formation but are despatched before<br />
they can "dance" and use the Hypnotic Glamour ability.<br />
<br />
As the terminators approach the first junction they decide to "overwatch" the right flank. With interlocking fields of fire backed by an assault cannon. The main attack will push through on the left.<br />
As per standard operating procedure, the flamer armed marine will lead the way.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-ZA1vwIK0uAg/TzT6fLvkN-I/AAAAAAAAAMI/OdRGB8fy4TA/s1600/006.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/-ZA1vwIK0uAg/TzT6fLvkN-I/AAAAAAAAAMI/OdRGB8fy4TA/s320/006.JPG" width="320" /></a></div> "Anyone for toasties?"<br />
<br />
The main force push through and past the room on the left. Sgt Bob Gideon takes up a blocking position to stop the demons reinforcing this flank. The flamer marine and support are closing in on the first objective room.<br />
All this time, the demons have been growing in number. Most rush forward on the right flank to get ahead of the termies but back at the first junction a few Pink Horrors surge to the attack.<br />
One of the monsters dodges through a hail of bullets and reaches the assault cannon marine. The crossfire finally kills the beast but as it is blown apart, "Blue Horrors" (Demon ability) spill from the ruined corpse and grab the heavy weapon specialist. Kicking and screaming, "Bob Leon" is dragged into the warp.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-eaZQbedZiZ8/TzT68_AI2EI/AAAAAAAAAMQ/1ozBK-aZ6ck/s1600/010.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/-eaZQbedZiZ8/TzT68_AI2EI/AAAAAAAAAMQ/1ozBK-aZ6ck/s320/010.JPG" width="320" /></a></div> "Aww crap!"<br />
<br />
Almost instantly, the terminators defensive perimeter collapses. Back at the entrance area, the rearguard are overwhelmed by the seductive demonettes. Without the benefits of a crossfire, the first junction is rapidly lost to the chaos forces.<br />
The lead marines are not far from the target, if Sgt Bob Gideon can only hold his position for a few moments! With his Thunderhammer and Forceshield he prepares to fight.<br />
The first opponent is a Pink Horror. The Sgt smashes it into pieces but again the warp rips open and a mass of blue horrors swarm over the marine. Still swinging the hammer, Bob is dragged into an eternity of living hell. (Nice :-)<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-yC4HE6qSbeg/TzT7HAoudEI/AAAAAAAAAMY/waxkuna7RLk/s1600/013.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/-yC4HE6qSbeg/TzT7HAoudEI/AAAAAAAAAMY/waxkuna7RLk/s320/013.JPG" width="320" /></a></div> Ooops!<br />
<br />
Now only the foremost three marines survive, Bob the Flamer, Bob and Sgt Bob Lorenzo. With demons on all sides the situation is dire. But marines never give in! So with a lucky draw of six command points, they immoliate the left target room and, back to back, await the finale.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-jGsky4cFRHs/TzT7R074iFI/AAAAAAAAAMg/5ApNETLGFS0/s1600/016.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/-jGsky4cFRHs/TzT7R074iFI/AAAAAAAAAMg/5ApNETLGFS0/s320/016.JPG" width="320" /></a></div> "For the Emperor !"<br />
("Who is actually a jolly good chap,<br />
once you get past the whole<br />
"Thousand souls a day" thing!")<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-uIMjReBrKSc/TzT7bcX-7MI/AAAAAAAAAMo/o9tVXoSlNS0/s1600/017.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/-uIMjReBrKSc/TzT7bcX-7MI/AAAAAAAAAMo/o9tVXoSlNS0/s320/017.JPG" width="320" /></a></div> Splat, splat and splat!<br />
"Game over man..... game over!"<br />
<br />
Even though the Blood Angels lost this game they had come very close to that second target and the game was exciting right up to the end. This game was the Pink Horrors chance to shine. The "Blue Horrors" ability made two vital kills at exactly the right times.<br />
I think that my demon rules are pretty spot on but just in case, the Blood Angels are going to attempt another mission.<br />
<br />
PS. Many years ago I met a Warhammer 40K player with a huge army of Ultramarines, he had given each and every one of them a name. Not to be outdone, I immediately named all of my marines.<br />
Bob. All of them! In the background "Fluff" of the 40K universe, Space marines are all clones, so this works for me ;-)<br />
<br />
PPS. Sgt Bob Gideon and Bob the Assault Cannon marine have never lived up to expectations. Gideon usually gets killed in his first or second fight (even on "Guard"), and Leon's cannon seems to malfunction (usually exploding and killing half his buddies) more often than not.<br />
Its only a run of bad luck but starting to be an ongoing joke around these parts.<br />
Oh well ! On with the next mission.Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com0tag:blogger.com,1999:blog-8317313194988625831.post-86080477765286438772012-02-09T04:01:00.000-08:002012-02-10T04:49:45.844-08:00Demons in Space Hulk !I have been very busy painting minis for a Carthaginian army and needed a break for some gaming.<br />
Time to break out the "Old faithful" Space Hulk.<br />
<br />
For some time I've been considering my Chaos or Demonic variation to battle against the Grey Knight Terminators that I've collected. I had played a few games with some homebrew rules and although they where fun, the demons lacked enough "Bite". They seemed to be little more effective than genestealers and not worth calling in the specialist demon killers, the Grey Knights, when regular termies could do the job.<br />
So with draft #2 demon rules and Termies from the noble Blood Angels chapter, I set up the board for mission 1 from the 3rd edition mission book.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-euQ_uEt8yic/TzOmCk5lSqI/AAAAAAAAALI/xI0IHZFdTG0/s1600/002.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/-euQ_uEt8yic/TzOmCk5lSqI/AAAAAAAAALI/xI0IHZFdTG0/s320/002.JPG" width="320" /></a></div> Sgt Bob Lorenzo inspires his men at the briefing.<br />
<br />
The termies advance confidently, covering all approaches they prepare to meet the foe. It soon becomes clear that the foe is something a bit different. <br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-d1_ecpjL_d4/TzOsYnJ4y6I/AAAAAAAAALQ/9F5kLXCwN2Q/s1600/006.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/-d1_ecpjL_d4/TzOsYnJ4y6I/AAAAAAAAALQ/9F5kLXCwN2Q/s320/006.JPG" width="320" /></a></div> Whooaarr !!! Just look at the claws on her !!!<br />
<br />
Up ahead, the forces of chaos gather at vital junctions. Just as the marines prepare to assault these positions, the rearguard falls to the "Hypnotic Glamour" of Slanesh daemonettes! With demons attacking from behind the squad must throw everything into an attack.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-Msd459LkpAA/TzOuEkYBL3I/AAAAAAAAALY/M7rIepjtiUk/s1600/016.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/-Msd459LkpAA/TzOuEkYBL3I/AAAAAAAAALY/M7rIepjtiUk/s320/016.JPG" width="320" /></a></div> Out-numbered, out-flanked and out-of-luck.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-oNAbnxnzaAI/TzOvzUASgLI/AAAAAAAAALg/vg9ixvIrlf0/s1600/017.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/-oNAbnxnzaAI/TzOvzUASgLI/AAAAAAAAALg/vg9ixvIrlf0/s320/017.JPG" width="320" /></a></div> Sgt Bob leads by example !<br />
<br />
The chaos forces have built up to levels that cannot be stopped by a few marines. Screaming blasphemies, they hurl themselves at the termies. In seconds the flamer marine is the only man still standing, with his last few drops of napthalene, he secures a narrow corridor and turns to make a "Last stand".<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-xqXXf4ErmfU/TzOyJHgXKFI/AAAAAAAAALw/sMiY64P1oAk/s1600/020.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/-xqXXf4ErmfU/TzOyJHgXKFI/AAAAAAAAALw/sMiY64P1oAk/s320/020.JPG" width="320" /></a></div> I want my mammy!<br />
<br />
With only a powerfist to rely on, the last marine is torn to pieces by the horde of monsters.<br />
Although a loss for the marines, this mission had worked just as I wanted. The demons had proved very difficult for the termies to deal with. The "Hypnotic Glamour" of the demonettes had worked well, acounting for two marines. The bloodletters had finished the rest. The pink horrors had not really been needed and were unable to test their "Blue horrors" special ability.<br />
Time to try a different mission with a few more marines!Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com2tag:blogger.com,1999:blog-8317313194988625831.post-58640945897346378762012-01-12T09:18:00.000-08:002012-06-30T07:22:56.548-07:00Charonea 338BC Lost Battles Phillip II of Macedon (With his son Alexander) must consolidate the greek nation before he turns East and invades the Persian Empire. Athens and Thebes have raised a force against him.<br />
The Macedonians army numbered 30,000 Infantry and 2,000 Cavalry (approx)<br />
Opposing Greek forces may have been 35,000.<br />
For this refight, I commanded the Macedonians. My eighteen year old, Glynn, stepped up as Greek leader.<br />
<br />
A note RE figure unit strength.<br />
"Lost Battles" is a flexible rule system with regards to miniatures use. Most units on both sides in this battle are "Average" quality. Hoptlite and Phalanx units should have had the same number of figures/bases per unit. While setting the game up, I realised that I was only able to provide 2 bases per hoptlite unit. Rather than cut the phalanx units (4 bases) to half size, I simply played with the figures available.<br />
This made little or no difference in play but, for the photographs, hoptlite forces should be twice their size (or phalanx units half the size. Take your pick.<br />
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This photo shows the initial positions. From top left, the "River Cephillus" flows past "Mt Akontion" and into a marsh. From the center left the river becomes a stream, the "Haemon", and flows across the battlefield to the right. The waters are "muddied" by recent rains and the activity of the armies ;-)<br />
Macedon is deployed to the left, greeks on the right.<br />
At the top Alexander and his cavalry watch the greek cavalry across the marsh. <br />
On the left, the phalanx has crossed the stream to face the the hoptlites.<br />
Slightly advanced, King Phillip, his hypaspists and "heavy " infantry (represented here by Thracian figures), are opposed by light infantry and just behind them, more hoptlites (just out of sight of the camera).<br />
In the foreground, Mt Charonea soon to be the scene of vicious combat between light infantry of both armies.<br />
<br />
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"Macedon ready to advance"<br />
<br />
The first "turn" of the game is taken up with deployment so we start with Turn 2.<br />
The greeks move first and Glynn orders the cavalry to turn and watch the marsh for Alexanders advance. The greek center and center/right hoptlites advance. Light infantry race up to the high ground at Chaerona. Only the troops opposite Phillip refuse to move.<br />
The Macedonian response is fairly predictable. Alexander turns his cavalry towards the marsh. The phalanx advances to meet the hoptlites. Phillip detaches light infantry and a unit of heavies to support the attack on Chaeronea. At this stage, I planned to attack with Alexander on the left. Push the greek skirmishers off Chaeronea and use the phalanx to hold the hoptlite line while Phillip and his veterans attack it from the side.<br />
Glynn had other ideas!<br />
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" Greek light infantry prepare to defend Chaeronea"<br />
<br />
Glynn choose to start his turn with an attack by his right/center hoptlites on the phalanx.<br />
With an attack limit of 4 attacks, I was sure the phalangites could weather the storm.<br />
WRONG.... With a flurry of incredible dice rolls (including a double six) the hoptlites smashed six hits into the stunned macedonians. This "Spent" four units and "Shattered" the fifth. Costing the greeks three "All Out" attacks and passing a morale roll was the only good news for King Phillip.<br />
Oh well, maybe my center phalanx could perform better.<br />
<br />
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"This was not in the plan!"<br />
<br />
Next up, Glynn attacked the center zone.... With a flurry of incredible dice rolls (including a double six) the hoptlites smashed six hits into the stunned macedonians. (Wait a minute.... have I not typed this already? Yes but he did it twice, jammy beggar!)<br />
<br />
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" Aww, C'mon"<br />
<br />
This time it only cost the greeks two "all-out attacks" to shatter one unit and reduce the other four to "spent" status. Again the morale dice was kind to the phalanx.<br />
Thankfully the greek cavalry attacks on Alexander were ineffective and having used all his commands for the turn, Glynn passed the dice over.<br />
<br />
Needing to close the gap and administer some damage, I started the turn with Alexander and the cavalry. With two units of veterans I was sure to overwhelm the greek cavalry and turn their right flank. Three terrible attack rolls and total failure ensued. Zero damage.<br />
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A very "Timid" charge by Alexander.<br />
<br />
Struggling to conceal the sudden onset of a facial tic, I turned attention to the badly beaten phalanx.<br />
I thought a retreat might just buy enough time for some positive action elsewhere, also, should the greeks advance into the vacant zones, King Phillip would be on the end of their line.<br />
<br />
On the Macedon right came the first glimmer of hope! Two units of light troops destroyed the greek defenders and captured Chaeronea.<br />
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"Macedon captures the high ground"<br />
<br />
The remainder of macedons commands were used to move single units in an effort to reinforce the phalanx.<br />
Glynn reset the command and turn tracker then grabbed the dice with a wicked grin.<br />
Then I realised what he was so happy about. Retreating the phalanx had left his rightmost hoptlites in a position to attack Alexander from the side. <br />
The greek cavalry attacked first and scored two hits. The hoptlites turned and smashed into the macedonians. In the slaughter that followed, Glynn rolled another double six! Alexander "Rallied" hit after hit (four rallies in total) and managed to hold on with all units spent.<br />
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" It's a Trap!"<br />
<br />
In the center, the Greek units advanced after the phalanx.<br />
A solitary unit of greek skirmishers took position below Chaeronea.<br />
<br />
But time for Macedons response. I started with another mistake. It costs two action points for cavalry to move into a tile containing a marsh but normal cost to move out. Forgetting this I thought Alexander had no choice but to fight when retreat may have been wiser. At the very least his attacks this turn scored two hits reducing both greek cavalry units to spent status.<br />
The position in the macedon rear tile looked promising. Four phalanx, two veteran and an average heavy unit backed up with all Phillips exemptions! (Not forgetting Attack limit 4) I scored a total of one hit. All the hoptlites were "spent" but no morale test needed. (My facial tic was now in spasm). Even the light infantry on Chaeronea had no success this turn. Thinking that "at least it can't get worse" I passed the turn over to Glynn.<br />
<br />
With the Macedonian army in tatters, I expected to fail the first morale test. I was not prepared for the manner in which it happened.<br />
The first and final attack came from the five spent hoptlite units facing Phillip and the phalanx.<br />
Two hoptlite attacks "spent" the average and one veteran heavy infantry. Phillip and his veterans had to step up as "Lead" unit. Inevitably, Glynn rolled double six!!!<br />
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I knew what was coming even as I rolled the rally attempt. King Phillip II leapt forward to inspire his men and promptly caught a greek spear in the nads! Every Macedonian on the field turned and ran.</div>
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"Lets get outa here"<br />
<br />
As I totalled the victory points, I glanced across the table at Glynn. In his eyes there was no remorse, no pity, only a satisfied sneer.<br />
The points came to Greeks 174 against Macedons 52. A massive 122 point Major victory.<br />
<br />
So this game was a disaster for me, but I made mistakes and cannot blame it all on luck. Glynn has "picked up" the game much faster than I have and played to a better plan.<br />
"Lost Battles" has re-ignited my interest in the period and I plan to be playing it for some time. Roll on my "Empire" campaign.<br />
<br />
As for Glynn, if he keeps rolling dice like that, I'll have to start checking ebay for a set of "Seven Daggers of Megiddo"!Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com4tag:blogger.com,1999:blog-8317313194988625831.post-20667269727976072412012-01-10T09:23:00.000-08:002012-01-10T09:23:19.217-08:00Lost BattlesAs previously mentioned, I have recieved a copy of "Lost Battles" the boardgame. (Can easily be played with miniatures, see later in next post).<br />
I will leave a rules review for another time and concentrate on the five battles or refights that I have played. The first four I played with the boardgame components and due to poor photography skills the pics are "shiney" and blurred beyound use. I need more practice!<br />
Three times I refought the battle of Marathon 490 BC.<br />
10,000 greeks, mostly Athenians, in a stand up fight against 18,000 persians (approx).<br />
The Athenians had thinned their center to bolster the flanks of their battleline. Initially the persians greater numbers and a cavalry contingent extends their line beyond the greeks.<br />
<br />
Marathon #1 I played the Greeks and the Persian forces where led by Glynn my eldest.<br />
This was to be a "Learning" game and a lesson was duly handed out!<br />
Totally confident in the Hoptlites ability to smash the Persian infantry (most of whom are archers) before the cavalry could flank me, I advanced the entire line.<br />
Glynn sent forward his cavalry on the long ride around the flanks then sent his infantry forward to meet the hoptlites!<br />
A mighty clash ensued along the center of the field. My initial confidence evapourated as I missed combat roll after combat roll, then the persians counterattacked and Glynn left me on the recieving end of many very lucky dice rolls. In the end, the greeks could not hold on long enough for the persian cavalry to get behind them! Poor morale helped the rest of my men run before they got murdered.<br />
History is overturned, Persia is triumphant and the Olympic "Marathon" is to remember the flight of a greek general running home to his mummy!<br />
There is a Victory point system in the game but in this particular case there was no need to worry about it. Persian victory was total. <br />
Oh well, onto game 2.<br />
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<br />
Marathon #2 This was the battle played during Daves visit, he commanded the greeks and I persians.<br />
Glynn kept us on the right track with the rules and modifiers and also "advised" for the greeks.<br />
Dave wisely dropped off a couple of hoptlite units to guard his flanks against the persian cavalry then advanced his battleline.<br />
The persians sent their cavalry to the attack and advanced the archers to occupy their center zones. I hoped for some chance to break the Athenians thinned out center.<br />
Alas it was not to be. The hoptlites smashed the persian infantry in every zone. Although I did score a few hits they where not concentrated in one area. The cavalry proved ineffective and never looked like getting past the flanks.<br />
When the points had been totaled a Major Victory was awarded to the greeks. I felt that I'd put up a better showing in this game. Luck was not so much of a factor but the persians still suffered from poor morale.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-iBoIf3cm2uk/Twxr8Bl5uMI/AAAAAAAAAJg/7QiOMyahWCk/s1600/gw-hoplite-art-run.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="286" src="http://3.bp.blogspot.com/-iBoIf3cm2uk/Twxr8Bl5uMI/AAAAAAAAAJg/7QiOMyahWCk/s320/gw-hoplite-art-run.jpg" width="320" /></a></div><br />
<br />
Marathon #3 This was a solo game.<br />
The Athenians detached hoptlites to cover the flanks and then advanced into the three center zones.<br />
The Persians sent forward the cavalry but only advanced against the greek center zone. This turned out to be a much better option for the persians. The extra turns before the greeks could fully engage allowed the persians to get a lot closer to breaking the center. Again the cavalry failed to break through. Eventually the hoptlite superiority in combat forced the persians to flee.<br />
The Victory points showed a "Narrow" game win for the greeks. Luck had been fairly equal to both sides and this was a close and exciting game.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-HwV1YWIgmlI/TwxsEuhGDoI/AAAAAAAAAJo/9BJZzYaaPxs/s1600/Greek%252520Hoplites%252520and%252520Persian%252520Infantry.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="168" src="http://1.bp.blogspot.com/-HwV1YWIgmlI/TwxsEuhGDoI/AAAAAAAAAJo/9BJZzYaaPxs/s320/Greek%252520Hoplites%252520and%252520Persian%252520Infantry.jpg" width="320" /></a></div> "Some of this was going on!"<br />
<br />
Game#4 I hope to start an "Empire" campaign at "Loaded dice" games club. To help things along, I intend to split the players into two main groups, Macedon and Rome. This should provide enough generals and plenty of battles to keep everyone interested.<br />
Using "Prufrocks" Scenario generator (lost Battles Yahoo group/ files section) to fight a few extra battles here and there. To check this out I fought a "supposed" battle as the Persian Empire attempts add Aegyptus to its conquests.<br />
Unfortunately for me the Persian army contained much more cavalry than I was used to. Using a free deployment I piled all the cavalry onto the flanks. I forgot that there is an attack limit from each zone and that on average cavalry take up more of this allowance. This left most of the cavalry useless and by the time I figured it out the thin line of persian infantry had been destroyed.<br />
A Major game victory for Aegyptus and Persian hopes of expansion start to fade.<br />
Still an enjoyable learning experience and just the addition of a few new unit types made this interesting. <br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-PgCPZBJBChE/Twxyr2TliSI/AAAAAAAAAJw/rxdGK5I63Ck/s1600/Immortals1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="237" src="http://2.bp.blogspot.com/-PgCPZBJBChE/Twxyr2TliSI/AAAAAAAAAJw/rxdGK5I63Ck/s320/Immortals1.jpg" width="320" /></a></div><br />
<br />
Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com2tag:blogger.com,1999:blog-8317313194988625831.post-24661184637101362262012-01-09T14:44:00.000-08:002012-01-10T09:05:25.711-08:00Games and more games.So many things to post. Starting with a slip back to 29/12/11 when Dave made a trip over to mine for an evenings gaming.<br />
First of all I would like to point out that Dave arrived bearing gifts! Home made onion and pepper bhajis.<br />
Top class stuff, gratefully recieved and devoured! Note to self:- get Dave over more often.<br />
The purpose of the evening was to try out some new games. Forbidden Island, Lost Battles and Fuedo.<br />
<br />
Forbidden Island is a co-op game. Players rush around an island collecting treasures before jumping into a helicopter to escape. Not a bad backdrop for a game but add in the major problem that the island is sinking and all of a sudden things get exciting.<br />
We played three games with increasing difficulty levels each time.<br />
Although the players "Won" each game against the system, each game was close and required planning and a bit of luck to survive. <br />
A good "filler" game and one I would be happy to play again.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-d5VcI3BDjJM/TwscAuaN8UI/AAAAAAAAAJI/inIPHNIliKs/s1600/for.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="317" src="http://1.bp.blogspot.com/-d5VcI3BDjJM/TwscAuaN8UI/AAAAAAAAAJI/inIPHNIliKs/s320/for.jpg" width="320" /></a></div><br />
Next up was "Lost Battles" but I will hold the details for my next posting which will cover this game and several other battles.<br />
<br />
So that brings us to "Fuedo".<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-gUy_fApcSBY/TwseX3lSFTI/AAAAAAAAAJQ/yKA4XLwMHSg/s1600/untitled.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-gUy_fApcSBY/TwseX3lSFTI/AAAAAAAAAJQ/yKA4XLwMHSg/s1600/untitled.png" /></a></div>Initially I was going to summarise this with "If you have nothing good to say, say nothing" but that might be unfair so I'll try to dig up some positives.<br />
The box is "pretty". The boards are thick and sturdy and the counters are nicely illustrated, big and thick. Most importantly this game let us constantly quote our favourite lines from Monty Pythons "Holy Grail" movie. This is not a mechanic of the game, just our usual table humour.<br />
This is what I would call a "Mathematics" game. Get the highest value counters next to an opponents lower counters and you win. Not a bad system in itself but add in lots of "fiddly" exemptions, and exemptions to those exemptions all wrapped up in a rulebook which (I hope) suffered in translation, left me uninterested and confused. The entire "medieval" theme seems to be pasted on and the addition of a randomised "teleporting Black Death" felt clunky and arbitrary.<br />
Most of this is personal opinion and taste so please check this out for yourself. It may appeal to others. Not my "cup of tea".<br />
Overall the evening was a lot of fun. My eldest son joined in for the games and assisted Dave through the Lost Battles refight of Marathon 490BC. <br />
We ended the evening with a few plans for the upcoming "Loaded Dice" club meeting on Friday 13th.<br />
Nice one, and Thanks to Dave for driving all the way up here.Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com0tag:blogger.com,1999:blog-8317313194988625831.post-37142051774130162452012-01-06T09:30:00.000-08:002012-01-06T09:30:09.230-08:00The Hangover part II<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-9pJq20FkMZI/TwcvBi5mhcI/AAAAAAAAAJA/0s9Led3ExJE/s1600/002.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/-9pJq20FkMZI/TwcvBi5mhcI/AAAAAAAAAJA/0s9Led3ExJE/s320/002.JPG" width="320" /></a></div> Hungover, thirsty and cross. Time for Tallulah to give up the booze!Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com1tag:blogger.com,1999:blog-8317313194988625831.post-12463659739738219392012-01-06T09:12:00.000-08:002012-01-06T09:12:50.178-08:00Time WarpOh Crikey, the holiday season just flew past in a haze of overeating, wrapping paper, visitors and bad TV. Despite some efforts the gaming was a lot less common than planned. But some dice were rolled, cards played and battles lost.<br />
Firstly, Xmas morning, i finally got my grubby mitts on "Lost Battles".<br />
This boardgame has been produced to a very high quality. Components are thick, thick card for the map tiles and counters (of which there are several million;-). A glossy 70 page rulebook which also covers the "Empire" game (strategic overview of 200 years warfare that focuses on Carthage, Rome, Macedon and Persian empires). The rule book is heavily illustrated with examples and therefore not as daunting as at first glance it would appear.In fact, compared to most miniature/boardgames the rules are elegant and simple.<br />
The "Empire" map is heavy mounted card and a work of art.<br />
Included in the box is a 300 page book by Prof Phil Sabin, Lost Battles, Reconstructing the great clashes of the ancient world. This hefty tome gives a detailed description of all the battles in the game (40 in all) and extensive design notes on the games rules and structures. The full game rules are included which makes this book an ideal purchase for miniature players (although the game can be played with a single paper map with the troops drawn in pencil).<br />
Two heavy six sided dice and some game tokens, topped off with the thoughtfull addition of ziplock bags.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-ciMWxGntpnM/TwcqEuaTI1I/AAAAAAAAAI4/YEke_-uEdkM/s1600/003.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/-ciMWxGntpnM/TwcqEuaTI1I/AAAAAAAAAI4/YEke_-uEdkM/s320/003.JPG" width="320" /></a></div>A quick pic of the final result of a battle. Unfortunately I still have not developed my photography skills enough to avoid glare.<br />
<br />
The quality of the game is impressive but how will it play?<br />
Stay tuned for more posts!Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com0tag:blogger.com,1999:blog-8317313194988625831.post-47055333839203210702012-01-06T08:11:00.000-08:002012-01-06T08:11:15.390-08:00Great "Ancients" BlogRecently I managed to get my hands on a copy of "Lost Battles" the boardgame. While it was being held hostage under the Xmas tree I had joined <a href="http://groups.yahoo.com/group/lostbattles/">http://groups.yahoo.com/group/lostbattles/</a><br />
This is a terrific group which is approaching 4000 posts!<br />
I started reading from post #1 and have (so far) made it to #2522. The quality of the discussions is excellent although a lot of it is above my understanding, especially the Greek and Latin translations!<br />
But during my browsing I discovered links to several blogs. I will link to some later. <br />
Foremost among these was <a href="http://prufrockian-gleanings.blogspot.com/">http://prufrockian-gleanings.blogspot.com/</a> by a chap named Aaron (Prufrock).<br />
This blog is packed with Ancients articles and many many battle reports. Lots of rulesets are covered including "Lost Battles" and "C&C". Enough reading to keep anyone busy through the long winter nights. There are lots of fantastic pics of Aarons 15mm(I think) ancient armies.<br />
As Lost Battles is going to take up a lot of my gaming time for the forseeable future I hope to have some blog entries of interest to Prufrock very soon.<br />
So Thanks Aaron for your inspirational efforts and just for you here is a couple of pics of some 10mm ancients.<br />
(Painted several years ago for a friend in Brussels)<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-mnTR6MdCPnw/TwccTOQHCUI/AAAAAAAAAIg/xFQGTnBOYIM/s1600/DSC01966.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/-mnTR6MdCPnw/TwccTOQHCUI/AAAAAAAAAIg/xFQGTnBOYIM/s320/DSC01966.JPG" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-XutT9WA84Kk/TwcceiF8NkI/AAAAAAAAAIo/Z4K6ZcDjRBw/s1600/DSC01969.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/-XutT9WA84Kk/TwcceiF8NkI/AAAAAAAAAIo/Z4K6ZcDjRBw/s320/DSC01969.JPG" width="320" /></a></div> Cue the "Huge Phalanx jokes"Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com1tag:blogger.com,1999:blog-8317313194988625831.post-92092395334612627362011-12-21T08:14:00.000-08:002011-12-21T08:14:48.573-08:00Gaming at last.A year ago I was lucky enough to get "Hold the Line" a boardgame of the American Revolutionary War.<br />
I enjoyed this game so much that I tried to get the "French & Indian War" expansion. Although readily available over in the US the P&P was ridiculous and the game was unavailable in the UK. <br />
Two weeks ago a copy turned up on ebay. <br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-UrfNi8170zI/TvH-a_u2AxI/AAAAAAAAAII/8KXbMa1poFc/s1600/012.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/-UrfNi8170zI/TvH-a_u2AxI/AAAAAAAAAII/8KXbMa1poFc/s320/012.JPG" width="320" /></a></div>The expansion contains only five battles but many more are freely available online (I have found an extra seven scenarios so far). Over last weekend myself and eldest sprog Glynn played two games of "Fort Duquesne" sometimes more commonly known as "Braddocks Defeat".<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-LsenZPORsvY/TvH_zEJ4jXI/AAAAAAAAAIQ/cRJjNTYlAOg/s1600/011.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/-LsenZPORsvY/TvH_zEJ4jXI/AAAAAAAAAIQ/cRJjNTYlAOg/s320/011.JPG" width="320" /></a></div> Braddock led his men into an ambush by French and Indian forces. Braddock himself was killed and his troops routed.<br />
In both our refights (we swapped sides for the second play), Braddock managed to fall back and rally his troops. Under my control he established a good defensive position which was too strong for the French to attack. Glynn was very aggressive and sent Braddock forward with the Grenadiers in bayonet charges to drive back the ambush. Two very different tactics that both brought victory against the historic result.<br />
I was a bit worried about these results so I decided to replay the game solo. This time I played the French forces with a lot more "Bravado". Braddock was killed early and without his ability to "Rally" the British column was driven back and destroyed. The photo shows the endgame.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-J_K6osFdm8A/TvIC8qWnALI/AAAAAAAAAIY/I5eEknb4k1w/s1600/014.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/-J_K6osFdm8A/TvIC8qWnALI/AAAAAAAAAIY/I5eEknb4k1w/s320/014.JPG" width="320" /></a></div>This third refight was much more historical in its result. If the French can kill or even neutralise Braddock early in the game it becomes much harder for the British player to command his troops.<br />
Very much looking forward to more battles of this game.Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com0tag:blogger.com,1999:blog-8317313194988625831.post-71718521078817550172011-12-21T07:18:00.000-08:002011-12-21T07:18:42.348-08:00Persians 20mm plastics.Last up from the painting table, 20mm plastic Persian army.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-9iYvyXUNXO4/TvH3Dpz_lCI/AAAAAAAAAH4/jqxbX0EXk6I/s1600/009.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/-9iYvyXUNXO4/TvH3Dpz_lCI/AAAAAAAAAH4/jqxbX0EXk6I/s320/009.JPG" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-6Oi0aK9vfuQ/TvH3Vg0TTnI/AAAAAAAAAIA/yccXeFNw7Nw/s1600/010.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/-6Oi0aK9vfuQ/TvH3Vg0TTnI/AAAAAAAAAIA/yccXeFNw7Nw/s320/010.JPG" width="320" /></a></div>After the C&C Epic games at Declans, I have been looking forward to more ancients.<br />
"Lost Battles" is waiting for Xmas morning and will be something to bring to the next game night.<br />
I believe Arthur also has a Persian army which should let us put on a massive "Gaugamela" refight.Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com0tag:blogger.com,1999:blog-8317313194988625831.post-10328726359271758882011-12-21T07:02:00.000-08:002011-12-21T07:02:59.046-08:00Next up.I have also finished a squad of Grey Knight Terminators for Space Hulk.<br />
These are plastic figures which are a bit easier to paint than metals. They will be great for the games but do not have the same heft as metals although much more resilient.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-4qR1GEHiMh4/TvH0neaep_I/AAAAAAAAAHw/EPayfMYdsyI/s1600/005.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/-4qR1GEHiMh4/TvH0neaep_I/AAAAAAAAAHw/EPayfMYdsyI/s320/005.JPG" width="320" /></a></div> This should prompt me to get a game of Space Hulk over the holiday period.Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com0tag:blogger.com,1999:blog-8317313194988625831.post-67654226238840596632011-12-21T06:51:00.000-08:002011-12-21T06:51:48.377-08:00Slapping paint on.I have been busy painting and as usual getting bogged down with multiple projects<br />
instead of finishing one before starting another.<br />
On the plus side, I have just finished three of these projects and have time to post some results.<br />
<br />
First up and just for fun,<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-4n1NEfsnkWk/TvHuCt-vADI/AAAAAAAAAHg/s4dbVevnRwk/s1600/001.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/-4n1NEfsnkWk/TvHuCt-vADI/AAAAAAAAAHg/s4dbVevnRwk/s320/001.JPG" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-tmkNUZ1ZM48/TvHuM4gWOZI/AAAAAAAAAHo/xbYWanb87Gw/s1600/002.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/-tmkNUZ1ZM48/TvHuM4gWOZI/AAAAAAAAAHo/xbYWanb87Gw/s320/002.JPG" width="320" /></a></div><div align="left" class="separator" style="clear: both; text-align: center;">"Alexander & Bucephalus"</div><div class="separator" style="clear: both; text-align: left;">54mm figure from "El Viejo Dragon" This has been lying around in a drawer for years. I enjoyed building and painting this so might try more in the future.</div>Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com0tag:blogger.com,1999:blog-8317313194988625831.post-22589144503716314032011-12-03T14:49:00.000-08:002011-12-03T14:49:22.985-08:00New game clubFriday 2nd December saw the first meeting of a new gaming club.<br />
"Loaded Dice" is based in the Dooneen Center just outside the village of Tempo.<br />
For the first meeting we had eight members. Not bad for first night but we need to expand.<br />
<br />
I played a game of "Hold the Line" American War of Independence. We played the "Long Island" scenario when the American forces have to fall back from strong defensive positions before being outflanked.<br />
Dave was commanding the evil British army. Its was Daves first game of HtL and first time looking at this scenario but he still quickly grasped the situation and threw his Light Infantry and Grenadiers at the rebels.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-fw5gtyvHZeE/TtqXpdgL-jI/AAAAAAAAAG4/aaKDn_-lE_s/s1600/001.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/-fw5gtyvHZeE/TtqXpdgL-jI/AAAAAAAAAG4/aaKDn_-lE_s/s320/001.JPG" width="320" /></a></div><br />
Due to an aggressive attack throughout the game, The British kept the pressure on and denied the Rebels any chance to disengage. Victory to Dave! A very close game with only a single point/unit difference at the end.<br />
<br />
Meanwhile, at another table, Marshal Neigh (Steve) has betrayed his French masters to join the forces of Wellington in another refight of "Waterloo". Glynn was commanding for Bonepart.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-F9BaoEDF8iw/TtqbtZhYOTI/AAAAAAAAAHA/guYgSJKhzBE/s1600/002.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/-F9BaoEDF8iw/TtqbtZhYOTI/AAAAAAAAAHA/guYgSJKhzBE/s320/002.JPG" width="320" /></a></div><br />
This game also came down to a single victory banner. Hougemont, La Haye Saint and Papelotte all changed hands several times during the battle. In the end Steve claimed the victory. (Such a rare event ha!)<br />
<br />
On yet another table, the world was reduced to molten slag.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-RPi7PN5QdmY/TtqhckdUc2I/AAAAAAAAAHI/9eDgZzVCgso/s1600/003.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/-RPi7PN5QdmY/TtqhckdUc2I/AAAAAAAAAHI/9eDgZzVCgso/s320/003.JPG" width="320" /></a></div><br />
And then "Ca$h n Guns" was played<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-W5NUHfa6ufk/TtqicAhfJXI/AAAAAAAAAHQ/TowjD_zgHhg/s1600/004.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/-W5NUHfa6ufk/TtqicAhfJXI/AAAAAAAAAHQ/TowjD_zgHhg/s320/004.JPG" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-Bbc2Tb7X_yI/TtqiyFyJ-cI/AAAAAAAAAHY/q9-Txt4AKHo/s1600/005.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/-Bbc2Tb7X_yI/TtqiyFyJ-cI/AAAAAAAAAHY/q9-Txt4AKHo/s320/005.JPG" width="320" /></a></div>The evening descended into murder, backstabbing (or shooting) and general skullduggery.<br />
Mike earned the nickname "Chiken liver" by collecting all the "Shame" markers.<br />
Glynn showed his aptitude for patricide and Ross collected bulletwounds.<br />
Pete "roleplayed" with his hoodie up.<br />
This game is great fun played in the right spirit. We had multiple games to end the evening. All of them a real blast.<br />
<br />
So the first night of Loaded Dice was a terrific start. Jan Friday 13th is the next meeting. We need to increase numbers and all types of games are welcome.<br />
You can check our yahoo group here <a href="http://uk.groups.yahoo.com/group/loadeddice/">http://uk.groups.yahoo.com/group/loadeddice/</a>Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com0tag:blogger.com,1999:blog-8317313194988625831.post-1923527294303364442011-12-03T13:02:00.000-08:002011-12-03T13:03:40.344-08:00Napoleons TriumphNapoleons Triumph is a boardgame based on the battle of Austerlitz.<br />
The French army led by Napoleon defeated a larger allied force of Austrians<br />
and Russians.<br />
I have spent two game sessions teaching and learning this game.<br />
Two opponents are now ready for battle. Declan and Steve. Now its just a matter of getting the<br />
time to play.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-A10t128ie9o/TtqMMR09RDI/AAAAAAAAAGw/dr1TDCHPulo/s1600/002.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/-A10t128ie9o/TtqMMR09RDI/AAAAAAAAAGw/dr1TDCHPulo/s320/002.JPG" width="320" /></a></div><br />
A pic of the board setup almost ready to go!<br />
The French get to detach a few units at the game start.Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com0tag:blogger.com,1999:blog-8317313194988625831.post-17960132596533869402011-11-19T07:36:00.000-08:002011-11-19T07:36:06.474-08:00"Give me night or give me Blucher" ........WellingtonAfter a couple of weeks without a game, Steve and I got around to playing C&C Napoleonics.<br />
We only had the battle of Waterloo left to fight. Having kept a running total of victory points<br />
as a basic "campaign" system, we went into this battle with a two point advantage to the French (Steve).<br />
In preperation for the game Steve had actually visited and walked the battlefield, he brought home some <br />
souvenirs...<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-FezYQqWUpLw/Tsew0mSY8vI/AAAAAAAAAFo/nvm-wbERYKk/s1600/002.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/-FezYQqWUpLw/Tsew0mSY8vI/AAAAAAAAAFo/nvm-wbERYKk/s320/002.JPG" width="320" /></a></div> "Mines bigger than yours!!!"<br />
<br />
With the board set up, plenty of coffee and french bravado the battle got underway.<br />
The first few turns consisted of artillery fire from both armies. The allied fire was less effective and the French managed to advance their right flank to threaten Papelotte. Their center manouevred and massed for attack.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-x5sis0yiIjE/TsezTjlv0nI/AAAAAAAAAFw/gQBdkV5GIgk/s1600/003.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/-x5sis0yiIjE/TsezTjlv0nI/AAAAAAAAAFw/gQBdkV5GIgk/s320/003.JPG" width="320" /></a></div> "Papelotte under attack"<br />
Under pressure the allied light infantry abandoned Papelotte and fell back. The French advanced into the position and put the allied left flank under General Perponcher under threat.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-XuNDLFlIaF8/Tse0fzgzBrI/AAAAAAAAAF4/KCUxziUrQp0/s1600/005.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/-XuNDLFlIaF8/Tse0fzgzBrI/AAAAAAAAAF4/KCUxziUrQp0/s320/005.JPG" width="320" /></a></div> "Perponcher under pressure"<br />
With the left flank in difficulty, Wellington desperately need to divert Napoleons attention.<br />
Scanning the battlefield, he spotted an opportunity on the right. A scribbled note is despatched to General Hill.<br />
Although French troops had massed for an assault on Hougemont they had not yet advanced. They were thrown into dissarray as the allied troops abandoned their defensive positions and attacked!<br />
<div class="separator" style="clear: both; text-align: center;"><img border="0" height="240" src="http://2.bp.blogspot.com/-EcINFzYo4_w/Tse21vZI2eI/AAAAAAAAAGA/SQIS18oL2KY/s320/004.JPG" width="320" /></div><div class="separator" style="clear: both; text-align: center;">Whats the French word for "Retreat"?</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">Back over on the allied right the French attacked continued. </div><div class="separator" style="clear: both; text-align: left;">Supported by cavalry and the Guard artillery the infantry charged Perponchers ridge and threw back the allies. The "Young Guard" marched bravely with colours waving and the band playing "Alouette".</div><div class="separator" style="clear: both; text-align: left;">They had taken the high ground but suffered terribly for it. A counterattack by the allies threw them back down the slope.</div><div class="separator" style="clear: both; text-align: left;">Over on the French left the trouble continued. The British Light Infantry and Grenadier Guards and been supported by Dutch line and the Scots Greys heavy cavalry.</div><div class="separator" style="clear: both; text-align: left;">A heroic charge by D'Erlons cuirassiers destroyed the cavalry while Reille led a desperate charge towards Hougemont and cut the Dutch to pieces.</div><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-FyMGBm-Umvo/Tse-U6jr4eI/AAAAAAAAAGI/2wL7KNaFGOY/s1600/008.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/-FyMGBm-Umvo/Tse-U6jr4eI/AAAAAAAAAGI/2wL7KNaFGOY/s320/008.JPG" width="320" /></a></div><div class="separator" style="clear: both; text-align: left;"> "Death is nothing, but to live defeated and inglorious</div><div class="separator" style="clear: both; text-align: left;"> is to die daily "........Napoleon</div><div class="separator" style="clear: both; text-align: left;"> But even this was not enough. The British destroyed Reille and his troops, then charged the French center. This was enough to break the French morale and start the long retreat!</div><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-2jUIrr6ok70/TsfB-QvhVBI/AAAAAAAAAGQ/eKknIaqWjco/s1600/009.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/-2jUIrr6ok70/TsfB-QvhVBI/AAAAAAAAAGQ/eKknIaqWjco/s320/009.JPG" width="320" /></a></div><div class="separator" style="clear: both; text-align: left;"> "Up, Guards and at'em"......Wellington</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;"><u>"It has been a damned nice thing, the nearest run thing you ever saw in your life"...Wellington</u></div><div class="separator" style="clear: both; text-align: left;">The smoke of battle clears and victory banners are counted. 8-4 in favour of the allies.</div><div class="separator" style="clear: both; text-align: left;">The campaign total is French 69 Allies 71.</div><div class="separator" style="clear: both; text-align: left;">An incredibly close result after 15 battles. All of them hard fought and bitterly contested.</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-0xcPvsA4C4M/TsfF6AK2coI/AAAAAAAAAGY/48BD-ssjkT8/s1600/011.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/-0xcPvsA4C4M/TsfF6AK2coI/AAAAAAAAAGY/48BD-ssjkT8/s320/011.JPG" width="320" /></a></div><div class="separator" style="clear: both; text-align: left;"> "A picture is worth a thousand words"......Napoleon</div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-vJW_tBuXvSU/TsfGmblj6dI/AAAAAAAAAGg/FMJqnSVk4AM/s1600/012.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/-vJW_tBuXvSU/TsfGmblj6dI/AAAAAAAAAGg/FMJqnSVk4AM/s320/012.JPG" width="320" /></a></div><div class="separator" style="clear: both; text-align: left;"> " By God! I don't think it would have been done</div><div class="separator" style="clear: both; text-align: left;"> if I had not been there"</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">The "Command & Colors" game has a lot going for it. Simple, fast and fun, but on reflection it is definately more of a game than a "Simulation". For example, The British attack out of Hougemont was the winning move in our game. In reality the French had plenty more troops in this area which would have made this a suicidal idea. I think this makes the result a case of playing the "Game" rather than the "Battle". For historical battles (or at least historical results) more "house rules" need to be applied. </div><div class="separator" style="clear: both; text-align: left;">As it stands, I really enjoyed all these games and I am looking forward to the next one. I have the game "Napoleons Triumph" to try next. It seems to be a very different prospect in its complexity.</div><div class="separator" style="clear: both; text-align: left;">Check it out here, <a href="http://www.boardgamegeek.com/boardgame/18098/napoleons-triumph">http://www.boardgamegeek.com/boardgame/18098/napoleons-triumph</a> </div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">Meanwhile, Steve and his military advisor "General Millie" have things to do</div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-yxv0cxCy4fk/TsfK4pwfZfI/AAAAAAAAAGo/b1KOQByt_so/s1600/013.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/-yxv0cxCy4fk/TsfK4pwfZfI/AAAAAAAAAGo/b1KOQByt_so/s320/013.JPG" width="320" /></a></div> " A' quelle heure part le bus au St Helena ?"<div class="separator" style="clear: both; text-align: left;"><br />
</div>Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com0tag:blogger.com,1999:blog-8317313194988625831.post-74123919576051418542011-11-16T08:30:00.000-08:002011-11-16T08:30:29.403-08:00Gone a bit quiet around here.Oh dear ! Weeks without a post. Unfortunately also weeks without a game.<br />
here is some movement behind the scenes.<br />
<br />
The boardgame version of "Lost Battles" is on the way to this address.<br />
40 ancient battles are included. The boardgame is perfect for travel and evenings when time is an issue.<br />
The rules are written in such a way to fully support use of miniatures without having to rebase.<br />
So I am considering prepping my 20mm plastic Persians. just base colours and a coat of "army painter"<br />
<br />
I am currently painting up some more Grey Knight Terminators for Space Hulk.<br />
Photos will follow when ready.<br />
<br />
In the meantime, here is a pic of a 10mm Wargame. Played around 5 years ago with Warmaster ancients rules.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-L1LLJ9VQ_Sg/TsPkDqPxIPI/AAAAAAAAAFg/u7iTE_Hj35w/s1600/Ambush.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/-L1LLJ9VQ_Sg/TsPkDqPxIPI/AAAAAAAAAFg/u7iTE_Hj35w/s320/Ambush.JPG" width="320" /></a></div><br />
A Roman Legion is ambushed and wiped out by hordes of barbarians. Boo!<br />
<br />
That will have to do for now, hope to have more interesting news soon!Reghttp://www.blogger.com/profile/05273375856303926337noreply@blogger.com0