I have evenually got around to creating a blog!

The main topic will be Wargaming.
That includes all kinds of conflict based games such as miniatures based and boardgames. Historical, fantasy and
science fiction may all make an appearance.
Sometimes the "real world" may interfere with this blog and cause non-gaming related posts. Apologies in advance.

DISCLAIMER:- This blog is a work of fiction. The people, places and products depicted are imaginary and bear no resemblance to real people, places or products either living or dead.

Wednesday, 22 February 2012

Mission 3 "Rescue"

Mission 3 or "Rescue" has always been one of my favourite.
Its a very difficult scenario for the Terminators. Squad "Lorenzo" are deep in the hulk after recovering a damaged recon droid (The C.A.T.). Squad "Gideon" must fight their way towards them, effect a union and escort the C.A.T. back to safety. Between the two squads lies a chokepoint, a large junction and perfect place for the enemy to lay an ambush.

In the last reprint of the game, 3rd Edition, the game designers had "neutered" the enemy forces to a measley 2 reinforcement blips per turn. I will play with the original scenario strength of 3 blips per turn.
(Several rules have been changed or added to the 3rd Edition that make life easier for the marines. I play with my homebrewed 4th Edition, which limits some of the marine advantages)

Again the Terminators squads should advance swiftly, control of the center junction is vital.
For the chaos forces, 3 blips per turn sounds like a lot, however they must cover several areas.
Grabbing the center junction is the best way to slow the marine advance but it is necessary to harass the escaping marines  on flank and rear. Near the marines exit point is another "spawning" area. It can give the genestealer (or in this case Demon) player, another chance to cut the escape route.

                                                               Operation "Rescue"
                                                      aka "another bloody suicide mission"
                                                    Target, Recon unit C.A.T.  Retrieve.
                                                              Estimate success   0%
                                                             Estimate casulties 100%
                                           "For Honour, Glory and a swift but brutal death."
                                            Squad Gideon rushes to seize the main junction.  
                                 Squad Lorenzo reach the main room, at the start of the junction.
                                   Two marines try to establish a rearguard while the flamer and                    
                                            "Bob" who  carries the C.A.T. lead the way.

          Meanwhile, Sgt Gideon and the Assault cannon marine are pushing forward from the other side.
Leon with the assault cannon, (he has not earned nor deserved the prefix of Bob) quickly burns his way through his action points, the command points and most of his ammo without any noticable effect. It is amost a relief when a Pink Horror drags him to eternal agonies in the warp.
  Sgt Gideon steps up and smashes his way through two Bloodletters and reaches the junction.
 Just as the possibility of success appears to the terminators, the chaos gods laugh and roll the dice!
 Squad Lorenzo on reargaurd is overwhelmed. A bloodletter cuts down the defenders and catches  the marine with the C.A.T.
 At the marines entry/exit point the demons start to pressure the defenses. A marine falls, leaving only a single terminator to hold the area.
           Defeat is hanging over the Blood Angels (again).
    In the Turn "Endphase" the marines catch a lucky break. The C.A.T. is now moving randomly but it scoots straight to Sgt Gideon, he quickly attaches it to his "Magnabelt TM".
                                               Gideon has a long, long way to come back.
                                           As Sgt Gideon sprints towards the exit, the Chaos forces throw everything they can into the attack. Bob "Scipio" empties magazine after magazine into the hordes. (In one turn of Overwatch fire he kills six bloodlettersand a pink horror!)
              Eventually the sheer force of numbers overrun Scipio, but even then he draws a round of hand to hand combat before falling. This single round of combat delays the demons by exactly enough to stop them catching and attacking Gideon.

                                                       "Run, run,  as fast as you can,
                                                            You can't catch me,
                                                           I'm outta here man!!!"

With demons breathing down his neck, Sgt Bob Gideon throws himself through the rapidly closing bulkhead door. Victory and Glory for the Blood Angels!!!

      This game ended up on a single action point! If Scipio had lost his hand to hand combat the demons could have reached Gideon with enough for one attack. From behind, with no bonuses, Gideon, doubtless, would have fallen.
 Even though I was playing to test out the demon rules, I was delighted with the result. This victory cost the marines 90% casulties and was only possible due to several heroic sacrifices and a lot of luck.
 Just one of the resons why I think Space Hulk is one of the greatest games ever!

  Still, I have several other projects on the go, so time for something completely different, although I will most definately be back!

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