I have evenually got around to creating a blog!

The main topic will be Wargaming.
That includes all kinds of conflict based games such as miniatures based and boardgames. Historical, fantasy and
science fiction may all make an appearance.
Sometimes the "real world" may interfere with this blog and cause non-gaming related posts. Apologies in advance.

DISCLAIMER:- This blog is a work of fiction. The people, places and products depicted are imaginary and bear no resemblance to real people, places or products either living or dead.

Wednesday, 12 October 2011

Victory and defeat in one evening.

At around 8pm Ross, Peter and Gareth, three of my imaginary buddies, turned up at the gaming garage.
Ready to kick ass and take names, we threw down the "Gears of War" boardgame and prepared to tackle the first scenario "Emergence".
The plan is to advance through locust territory to find and seal a spawn point, the "Emergence" hole in the title.
 Armed with a plan, an attitude and some big guns, the four of us ripped through the enemy positions and closed in on the objective. Except for Ross who playing as "Cole Train" had expended his ammo early and spent the rest of the battle sneaking around the rear taking potshots with a pistol. Gareth provided cover fire while Peter and I charged the objective guns blazing and grenades blasting.
One accurate and lucky grenade toss later and the emergence hole was sealed.
The locust then launched a vicious counterattack. A wave of enemy knocked down "Baird" (me) and went after the other COGs. Last thing I remember was Peter "Roadie running" into the distance!
But the three guys managed to ride out the attack and eventually killed the last of the locust.
Well deserved victory in the first round.

We decided to try "China Shop" the second scenario.  This has the COG players being chased by a huge beserker. Blind, it charges towards the sound of the players weapons and smashes anything in its path. The scenario requires you to "guide" the beserker and use it to smash through blocked areas of the map.
We started well enough but not having played this scenario before, we did not have a plan. This very quickly left us spread out and unable to support each other. The game ended with all COGs bleeding out, swarmed with locust and squished beneath the beserker.
Back to the drawing board.
We plan to play again next week.

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